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Damien GIROS
JUNIOR LEVEL DESIGNER

Holding Powers
Hodling Powers is a game where the player embodies a wizard that lost control of his powers, he has to get back his items that got teleported away from him to regain control.
It was a challenge where i did everything in the game including the blueprints and the art.
The project was made in 3 weeks and made alone.
Quick presentation
- General informations -

Platformer

Side view

Solo

Premium

PC / Console

People who enjoy fast platformer with collectibles
- Tasks -
Design the concept
Find level design intentions
Find level design elements
Layouts
Art (pixel art)
Program the game
Make the levels
- Level Design : Intentions -
❖ Fast platformer
❖ No checkpoints
❖ Difficulties to get the items
- Level Design : Production -


Layout
These are 3 different level design.




Blue crate

Red crate

Purple crate

Blue platform

Blue trap

Portal
Red trap

Item
Purple trap

Moving trap
Red platform
Levels
As the game is a fast platformer, i wanted to do levels with 3/4 challenge zones to make the player finish them in about 1 minute.
I made 3 levels for now, including a tutorial.
Each level got a different ambiance. It's getting more and more hostile to focus on the fact that the time run out and that the items must be found.
- Game Design : Production -

Story
A young magician lose control of his powers and his magical items are teleported away from him.
Because of the strength of his powers, the city he is from is invaded by residues of these power.
The magician has to find his three items to regain the control of his powers.


Gameplay
Powers: The player can make obstacle/ platforms/ traps disappear.
Items: The player has to find the 3 items to finish the level by walking by the portal.

- Full document -
Game and Level Design document
LD
GD
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