top of page
fbdsbvsbvsd.png

Baskerville

Radiant Dawn is a game project where the player embodies a young girl exploring dungeons and fighting monsters.

I made the level design the two first levels.

The project was made in 6 weeks in a team of 10 persons.

Quick presentation

Radiant Dawn

General informations

explore2.png

JRPG

video-camera2.png

Isometric / Side view

user2.png

Solo

dollar-symbol2.png

Premium

video-console2.png

PC / Console

magnifier2.png

Fan of tactical RPGs and cute animals

Tasks

Decide the main mechanics

Ideas of gameplay elements

Ideas of room's layouts

Decide which layouts to continue

Main layouts

Blockouts

Program the level elements

- Level Design : Intentions -

Tutorial room.

❖ Make the player use the level elements.

❖ Introducing to the puzzle.

❖ Make the player learn to use the fire pet.

❖ Introducing to the fact that enemies follow the pets.

❖ Make the player learn to use the water pet.

- Level Design : Production -

RadiantDawn_Layout.png

Layout

This is the layouts of the two levels, each one is made to make the player learn about one of his pets.

aa.png

Wall

bb.png

Hole

gg.png
cc.png

Interactable

ff.png

Portal

hh.png
dd.png

Pressure plate

ee.png

Tunnel

Player spawn

Enemy

RadiantDawn_Screenshot_4.PNG

Levels

The levels are made of one room only. The fact that they are suppose to be tutorial make them really easy to be complete.

The objective is to win against the guardian of the room to make an exit portal appear.

The main intention was to make the player use the environment to hurt the guardian without contact with him. The damage also puts element effect on the enemy before the combat.

- Game Design : Presentation -

RadiantDawn_Screenshot_3.PNG

Story

Made by the game designers.

A young girl named Sunny explores treacherous dungeons with help from he village's spirit guardians to save her rural town from a strange curse.

RadiantTeam_GIF_1.gif
RadiantTeam_GIF_2.gif

Gameplay

Made by the game designers.

Exploration: The player will progress through dungeons by resolving puzzle.

Combat: Turn based fighting system with elements.

LD
GD

- Team -

GD

la-personne.png

Lucas BOTTACCIO

GD

la-personne.png

Clarence FERRERE

GD

la-personne.png

Victor DELEARD

GD

la-personne.png

Bastien TREMOSA

GA

la-personne.png

Lauryn SOLEILHAC

GA

la-personne.png

Marina SANTOS

GA

la-personne.png

Inès ROTZINGER

GA

la-personne.png

Mélanie VAGNECK

GA

la-personne.png

Morgane VEVERT

sdvsdv.png

High Concept Document

Level Design Document

- Full documents -

bottom of page