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Damien GIROS
JUNIOR LEVEL DESIGNER

Baskerville
Radiant Dawn is a game project where the player embodies a young girl exploring dungeons and fighting monsters.
I made the level design the two first levels.
The project was made in 6 weeks in a team of 10 persons.
Quick presentation
Radiant Dawn
General informations

JRPG

Isometric / Side view

Solo

Premium

PC / Console

Fan of tactical RPGs and cute animals
Tasks
Decide the main mechanics
Ideas of gameplay elements
Ideas of room's layouts
Decide which layouts to continue
Main layouts
Blockouts
Program the level elements
- Level Design : Intentions -
❖ Tutorial room.
❖ Make the player use the level elements.
❖ Introducing to the puzzle.
❖ Make the player learn to use the fire pet.
❖ Introducing to the fact that enemies follow the pets.
❖ Make the player learn to use the water pet.
- Level Design : Production -

Layout
This is the layouts of the two levels, each one is made to make the player learn about one of his pets.

Wall

Hole


Interactable

Portal


Pressure plate

Tunnel
Player spawn
Enemy

Levels
The levels are made of one room only. The fact that they are suppose to be tutorial make them really easy to be complete.
The objective is to win against the guardian of the room to make an exit portal appear.
The main intention was to make the player use the environment to hurt the guardian without contact with him. The damage also puts element effect on the enemy before the combat.
- Game Design : Presentation -

Story
Made by the game designers.
A young girl named Sunny explores treacherous dungeons with help from he village's spirit guardians to save her rural town from a strange curse.


Gameplay
Made by the game designers.
Exploration: The player will progress through dungeons by resolving puzzle.
Combat: Turn based fighting system with elements.
LD
GD

High Concept Document
Level Design Document
- Full documents -
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